Planning for Performance

We should build websites that are not merely responsive, but sustainable, globally accessible, and, well, responsible, as Scott Jehl suggests in his new book, Responsible Responsive Design. Our approaches to responsive websites need to consider ever-changing devices, limited networks, and unexpected contexts. In this excerpt from Chapter 3, Scott discusses page load times and the responsible delivery of code.

Responsive Images in Practice

When we design responsively, our content elegantly and efficiently flows into any device. All of our content, that is, except images. For years, we’ve catered to users with the highest-resolution screens by sending giant images to everyone. No longer. Eric Portis takes us through the new picture element and other attributes to let us mark up multiple, alternate sources. Find out how to use responsive images now: send the best image for each context, cut down on page weight, and speed up performance.

Before You Hire Designers

If you’re thinking of working with a designer for your next web project and aren’t sure where to begin, Mike Monteiro has you covered. His new book, You’re My Favorite Client, walks you through the entire process of finding, hiring, and working with a designer from a manager’s perspective. In this excerpt from Chapter 2, Mike lays out the first steps for figuring out just what kind of designer you need in the first place—and how you’ll find the right candidates for the job.

Awkward Cousins

As users we switch seamlessly between the web and apps, yet as designers and developers we huddle in separate rooms. Wouldn’t this party be livelier if we mingled?

How We Read

When you read, you filter text through your experiences and past conversations. You put words into context. You interpret. So how can we use typography to welcome readers and convince them to sit with us through this process? Web Dev Notes alum Jason Santa Maria explains in this excerpt from Chapter 1 of On Web Typography, his new book from A Book Apart.

I Don’t Like It

The most dreaded of all design feedback is the peremptory, “I don’t like it.” Rather than slinking back to the drawing board, it’s important to get clarity on what the client is reacting to. Guiding this conversation can turn a show-stopper into a mutual win.

Kids 4–6: “The Muddy Middle”

Full of knowledge and creativity but not yet quite able to read, kids from ages 4 to 6 occupy a “muddy middle” for designers—they’re too old for toddler games, but too young for most apps and games made for “big kids.” Learn how to understand this group in this excerpt from Deb Gelman’s book, Design for Kids, out now from Rosenfeld Media.

Persuasion: Applying the Elaboration Likelihood Model to Design

Persuasion isn’t a slick ad pitch or a campaign promise. It’s inherent to the content, style, and delivery of our messages, for better or for worse. Everything we say, do, and design has an impact on how our message is perceived—so why not put that power to work for you on the web? Victor Yocco shows us how to incorporate a deeper understanding of the psychological underpinnings of persuasion into our designs, allowing us to better reach—and win—the hearts of our users.

Living up to Your (Business) Ideals

We all want to do work that matches our values—that lets us live up to our ideals for the world. But we also want to keep the lights on, make payroll, and maybe even grow. How can we design our agencies, studios, or freelance businesses to do both? Geoff DiMasi says the answer is in establishing a vision for your work, and directly tying that vision to the way you evaluate prospective clients and projects—and he’s here to help you get started.