Three web designers discuss trendiness and innovation in design, and list 15 sites that made a difference in the year 2000.
Topic: Graphic Design
How to be Soopa Famous
Become a famous web designer. Or … just look like one.
Experience Design
It’s time for web designers to peek over the cubicle and start sharing ideas with their peers in related design disciplines. Jacobson suggests one way to do that in this overview of the emerging Experience Design paradigm.
Usability experts are from Mars, graphic designers are from Venus
Usability mavens like Jakob Nielsen think the web is an ill-used database. Graphic designers like Kioken think it is a fledgling multimedia platform. Could both groups be right? New ALA author Curt Cloninger explains why usability experts are from Mars, graphic designers are from Venus. This one’s a hottie.
Why Are You Here?
Whether we’re designing experimental sites or keeping an online diary, we go to the web in search of meaning. Will we find it? Or will we build it ourselves?
A Design Method
In a high-powered production environment like the web, a design method can help you get more done faster … and provide you with rules to break. New ALA writer Ross Olson shares his company’s game plan.
Fragments (of Time)
The best web interfaces take time – the one asset that seems to be in perpetually short supply. Leading Scandinavian web developer Pär Almqvist presents a time-based perspective on web interfaces and the network economy.
Much Ado About 5K
A full-fledged website under 5K? Some of the brightest people in the industry swore it could not be done. Yet hundreds of developers not only came in under the 5K budget, they built great sites in the process. Zeldman explores how the 5K Awards rocked the web.
Time to Close the Web?
Focusing on presentation at the expense of content, and invasive money-making schemes at the expense of everything else, designers must take some of the blame for the trashing of the web. Herrell wonders if it’s time to call it a day and close up shop.
The Creative Process
Ideas are like policemen — they’re never around when you need them. Mattias Konradsson sketches a campaign to seduce the Muse.
