Want to design a book? There are mountains of beautifully designed examples to inspire you. But what about digital books? How do you create elegantly typeset, gloriously balanced reading experiences when tablets render type differently and support different fonts, text can extend in every direction, and type can change size? Craig Mod (Flipboard, Art Space Tokyo) addresses these questions and presents the initial release of Bibliotype, an HTML baseline typography library for tablet reading.
In every design project, at some point we quit what we’re doing and share our unfinished work with colleagues or clients. This begs the question: Just what does the critique do for the design and the rest of the project? Do critiques really help and are they necessary? If so, how do we use their inconsistencies to improve our creative output? Cassie McDaniel explores how critiques can help us navigate complex processes and projects and collaborate effectively to create original and engaging work.
Every language app in your pocket inherited a teaching method built for Latin. Understanding why that happened is a more useful design lesson than anything the apps themselves can teach you.
Designers are good people. Some designs exclude people anyway. Alan Dalton offers a practical fix: accessibility personas that help you recognize problems while you're designing, not after. Homework included.
Computing was born in a Viennese café. Between 1928 and 1934, while Hitler plotted and Europe crumbled, a motley crew of mathematicians, philosophers, architects, and economists gathered weekly to puzzle out the limits of reason—and invented Computer Science in the process. What made their collaboration possible wasn't just brilliance (though they had plenty). It was amiability: the careful design of a social space where difficult people could disagree without destroying each other. Longtime Web Dev Notes contributing author Mark Bernstein mines this forgotten history for lessons that might just save today's embattled web from its worst impulses. Spoiler: it involves better coffee service and the looming threat of public humiliation.
Design systems aren't component libraries—they’re living languages. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.
Having both a Design Manager and a Lead Designer on the same team is beautiful, but can be messy. To make it work without creating confusion, overlap, or “too many cooks,” check Michel Ferreira’s Holistic Framework for Shared Design Leadership.
Building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it: products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time. Liam Nugent shows us how.
At a time when budgets for user experience research seem to have reached an all-time low, how do we get stakeholders and executives alike invested in this crucial discipline? Gerry Duffy walks us through how the research we conduct is much like telling a compelling story, complete with a three-act narrative structure, character development, and conflict resolution—with a happy ending for researchers and stakeholders alike.
Web Dev Notes founder and web design OG Zeldman ponders the moments of inspiration, the hours of plodding, and the ultimate mystery at the heart of a creative career.