Everybody has one: the inner critic that tells you you’re just faking it, that others have more talent, that you’ll never achieve the success you seek. The inner critic is an unconscious deterrent that stands between the seeds of great ideas and the fruits of achievement, making you hate your designs, giving you “writer’s block” as your deadline looms, keeping you stuck in a project’s initial thinking stage because something isn’t quite right. Denise Jacobs anatomizes and shows how to quash your inner critic, giving you the mental space and energy to let your true talents emerge.
Mystifying design with jargon only we understand makes us feel like heroes and creates a sense of job security. But it also creates an “us and them” atmosphere which excludes non-designers, obscures the true value of design, and generates antagonism when only cooperation will yield the best product. By revealing our process and inviting others into our world, we can create a team that is invested in the success of our work, and deliver better design. Jeff Gothelf discusses the steps we can take to increase the value of our practice and of ourselves as practitioners.
Every language app in your pocket inherited a teaching method built for Latin. Understanding why that happened is a more useful design lesson than anything the apps themselves can teach you.
Designers are good people. Some designs exclude people anyway. Alan Dalton offers a practical fix: accessibility personas that help you recognize problems while you're designing, not after. Homework included.
Computing was born in a Viennese café. Between 1928 and 1934, while Hitler plotted and Europe crumbled, a motley crew of mathematicians, philosophers, architects, and economists gathered weekly to puzzle out the limits of reason—and invented Computer Science in the process. What made their collaboration possible wasn't just brilliance (though they had plenty). It was amiability: the careful design of a social space where difficult people could disagree without destroying each other. Longtime Web Dev Notes contributing author Mark Bernstein mines this forgotten history for lessons that might just save today's embattled web from its worst impulses. Spoiler: it involves better coffee service and the looming threat of public humiliation.
Design systems aren't component libraries—they’re living languages. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.
Having both a Design Manager and a Lead Designer on the same team is beautiful, but can be messy. To make it work without creating confusion, overlap, or “too many cooks,” check Michel Ferreira’s Holistic Framework for Shared Design Leadership.
Building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it: products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time. Liam Nugent shows us how.
At a time when budgets for user experience research seem to have reached an all-time low, how do we get stakeholders and executives alike invested in this crucial discipline? Gerry Duffy walks us through how the research we conduct is much like telling a compelling story, complete with a three-act narrative structure, character development, and conflict resolution—with a happy ending for researchers and stakeholders alike.
Web Dev Notes founder and web design OG Zeldman ponders the moments of inspiration, the hours of plodding, and the ultimate mystery at the heart of a creative career.